AI Insights · Timothy · January 2022
Performance of Top 5 Waifu Games in the US for Q4 2021
Analyze the performance of the top 5 Waifu games in the United States during Q4 2021, focusing on their weekly downloads, revenue, and active user trends.
In Q4 2021, the top 5 Waifu games in the United States showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Honkai Impact 3rd
Throughout the quarter, Honkai Impact 3rd saw its weekly revenue fluctuate, starting at approximately $286K and peaking at around $737K in late October. Weekly downloads exhibited a steady rise, peaking at 15.4K in the week of October 25. The game's active user base remained relatively stable, fluctuating between 130K and 149K.
Azur Lane
Azur Lane experienced significant variations in weekly revenue, starting at $506K and reaching a high of $805K in the final week of December. Downloads were relatively low but stable, with a peak of 4.2K in late December. Active users hovered around the 75K to 85K mark, with minor fluctuations throughout the quarter.
Blue Archive
Blue Archive, which launched in early November, initially saw high weekly revenue at $843K but witnessed a decline thereafter, settling around $235K by the end of December. Downloads also dropped significantly from 76K in its launch week to 3.4K in the final week of December. Active users started at 46K and peaked at 60K in mid-November before declining to around 34K by the end of the quarter.
Idle Angels: Goddess' Warfare
Idle Angels: Goddess' Warfare displayed a consistent revenue stream, starting at $143K and peaking at $271K in late November. Weekly downloads were highest in early October at 32K, and active users saw a significant increase, starting at 18K and peaking at 51K in early November.
ISEKAI: Demon Waifu
ISEKAI: Demon Waifu had a steady start with weekly revenue around $278K, but saw a decline, ending the quarter at around $121K. Downloads were highest in early October at 3.7K, with a notable drop in mid-November. Active users decreased from 33K in late September to 23K by the end of December.
For more insights on the performance of these and other apps, visit Sensor Tower.